The new game Assassin’s Creed Odyssey published by Ubisoft Entertainment and released on Nintendo Switch on Oct 5, 2018, is leveraging Ubitus’ GameCloud technology to have the game being streamed to gaming consoles through the use of cloud gaming technology.
By leveraging GameCloud technology, users can play Assassin’s Creed Odyssey through video streaming by simply downloading a small-size (40MB) APP from Nintendo eShop. In addition to enjoying “high-quality” performance and interaction rendered by Ubitus’ GPU server, it would also support “seamless” switching among Nintendo Switch’s TV mode, table mode and portable mode. As it is not necessary to download large-sized game data, users can begin playing the game immediately and also enjoy the game without worrying about device storage space.
It is the third Nintendo Switch game title Ubitus provided the technology to. Ubitus would continue to offer new game experiences to a broad range of users through the evolution of cloud gaming technology. The company develops and offers technologies and services that users can play “high-quality” games anytime and anywhere, distributing game applications on all terminals, networks, and platforms, such as game machines, smartphones, smart TVs, and personal computers.
Read more at Assassin’s Creed Odyssey Released on Ubitus’ Cloud Gaming Technology on Website Hosting Review.