Always On: For the Gaming Industry, Reliability in the Data Center is Imperative
Originally posted to ROOT Data Center According to the Entertainment Software Association, 60 percent of Americans play video games daily. In Canada, new research conducted by NPD Group for the Entertainment Software Association of Canada identified 23 million Canadians – a whopping two-thirds of the population – as gamers. The 2018 global games market was projected at $134.9B, driven by 2.3 billion gamers worldwide. In North America, mobile gaming is the primary driver. Pokemon Go,…
The cloud gaming market is predicted to hike from over $1 billion in 2018 to $8 billion by 2025, according to a 2019 Global Market Insights report. Cloud gaming would provide an inexpensive alternative for gamers to explore numerous games simultaneously, driving the cloud gaming market growth. Read more at…
Fragnet, a provider of online gaming services including game servers, dedicated gaming servers and voice over IP communication software, has selected INAP’s New York, Dallas, Chicago and Amsterdam data centers as hosting sites for its cloud-based services. Headquartered in Sweden, Fragnet’s network infrastructure spans 30 data centers worldwide. It has…